So it seems Google launched their stable release of flutter few days back.. let's deep dive into the details...
Before we begin - we must understand we are living in the mature age of mobile app development, gone are the days when mobile app development was a small child growing up and surprising all, it suddenly grew up too fast and now most have seemed to realise that a more mature approach is needed to build for mobile apps before it starts the downward trend.. so let's go into details.
Built by google developers, using native c, c++, along with dart & skin graphics engine, this engine gives the developer - embedded, mobile, web, mobile app, desktop along with forthcoming support for watchOS.
The whole experience is seamless across iOS or Android using the native platform's
Below are the major components of flutter -
1. Dart platform - the flutter experience is built using the dart language.
2. Flutter engine - written in C++ & provides low level rendering support, engine is composed of a cross platform code
3. Foundation Library - again in Dart gives the api's to use & there is a huge library of widgets which can be plugged into the code base.
4. Design-Specific Widgets - an immutable description of a part of an interface, these can be hot loaded and viewed to suit the kind of design they are etched or used on.
4 characteristics which define flutter are -
1. Beautiful - controlled by widgets delivering pixel perfect experience.
2. Fast - 3d Skia graphics - compiled to native machine code.
3. Productive - stateful hot reload without restart to have the glimpse of the experience in a shot.
4. Open - can be extended and has no license.
Benefits - single application platform which can drive the focus more on the UI or UX aspect of the app design rather than dwelwing on the challenges of what will work on a platform and what won't and then getting through the complexities of code differentials on each platform.
Appears to a be a step further into culmination of monopoly of OS based development.
Some advantages of flutter
- Ahead of time compilation
- Recompute the animation before hand
- Skia GE is hardware accelerated and runs directly on graphics card
- Backward OS capability for both iOS and Android (at least 5 years)
- Develop in single location and publish to Android or iOS store in one go.
- Easily embed high speed widgets like video on the graphics design with ease.
- A widget inside a widget behaves like an actual widget seamlessly.
It's quick and easy to install - flavours exist for
iOS - directly integrates with XCode simple to install.
Linux - installs and runs on android emulator and studio
Android (needless to say works embedded in android studio & emulator).
Refer to below resources from google for more information..
Resources -- https://flutter.io
I will try to put in a blog with an actual app development done using flutter in my next blog on this topic.
Before we begin - we must understand we are living in the mature age of mobile app development, gone are the days when mobile app development was a small child growing up and surprising all, it suddenly grew up too fast and now most have seemed to realise that a more mature approach is needed to build for mobile apps before it starts the downward trend.. so let's go into details.
Built by google developers, using native c, c++, along with dart & skin graphics engine, this engine gives the developer - embedded, mobile, web, mobile app, desktop along with forthcoming support for watchOS.
The whole experience is seamless across iOS or Android using the native platform's
Below are the major components of flutter -
1. Dart platform - the flutter experience is built using the dart language.
2. Flutter engine - written in C++ & provides low level rendering support, engine is composed of a cross platform code
3. Foundation Library - again in Dart gives the api's to use & there is a huge library of widgets which can be plugged into the code base.
4. Design-Specific Widgets - an immutable description of a part of an interface, these can be hot loaded and viewed to suit the kind of design they are etched or used on.
4 characteristics which define flutter are -
1. Beautiful - controlled by widgets delivering pixel perfect experience.
2. Fast - 3d Skia graphics - compiled to native machine code.
3. Productive - stateful hot reload without restart to have the glimpse of the experience in a shot.
4. Open - can be extended and has no license.
Benefits - single application platform which can drive the focus more on the UI or UX aspect of the app design rather than dwelwing on the challenges of what will work on a platform and what won't and then getting through the complexities of code differentials on each platform.
Appears to a be a step further into culmination of monopoly of OS based development.
Some advantages of flutter
- Ahead of time compilation
- Recompute the animation before hand
- Skia GE is hardware accelerated and runs directly on graphics card
- Backward OS capability for both iOS and Android (at least 5 years)
- Develop in single location and publish to Android or iOS store in one go.
- Easily embed high speed widgets like video on the graphics design with ease.
- A widget inside a widget behaves like an actual widget seamlessly.
It's quick and easy to install - flavours exist for
iOS - directly integrates with XCode simple to install.
Linux - installs and runs on android emulator and studio
Android (needless to say works embedded in android studio & emulator).
Refer to below resources from google for more information..
Resources -- https://flutter.io
I will try to put in a blog with an actual app development done using flutter in my next blog on this topic.
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